Exploring the Burning Ground

Immersive Experience about the Geological Survey

that set Yellowstone as the first National Park

“Experience alongside early explorers and witness the unspoiled grandeur that shaped America's vision of itself.“

It is a story about William Henry Jackson’s journey at Yellowstone in 1872.

Exploring the Burning Ground is a virtual reality experience that teleports users to the heart of the Hayden Geological Survey of 1871, an expedition that explored the wild landscapes of what would later become Yellowstone National Park.

Team:

Hao Zhong

Role:

Researcher

Storytelling

Unity Developer

Visual Assets Designer

Tools:

Project Timeline

    • Build the Desert scene

    • Build the Waterfall scene

    • Build the Overlook mountain valley scene

    • Build the Saloon & newspaper mission scene

    • Build the film development lab scene

    • Save the Rendered cube as photos in the lab, (create image gallery)

    • Create Newspaper mission dashboard

    • Add voice overs and instructions

    • Test on headsets and adjust Unity assets accordingly

    • Make sure the raycasting function and detecting the right target to shoot 

    •  Design UI and update game controls 

    • User testing and collecting feedback

    • Change according to feedbacks

    • Add ending scene, and gallery 

    • Debugging and preparing for presentation

Week 1 - 3

Basic Scene set up and film development simulation

  • In the first week, I set up the basic scene in the canyon and created a camera that is upside down to mimic the vintage viewfinders.

  • Second, I tested the post-processing to see if it could simulate the film development process; I wanted a completely dark plate turned from black to white in a few seconds

  • Third, I purchased a saloon scene for the introduction and storytelling.

Research

Week 4 & 5

Week 6 -10

Scene Building

and Passthrough Testing

Scene 2

Dawn

  • Storytelling of the geological survey

  • Using the camp to introduce the wagon, food, and team

  • provide music and ambient noise

Scene 4

Outdoor Film Lab

  • Pour developer solution to the plate

  • Stop the development process with water

  • Watch the film develop right in front of the users

Scene 1 Passthrough

Switch from the XR interaction toolkit to the Meta All-in-one SDK

Introduction

  • Tutorials of the four key steps of Wet-plate photography

  • MR for the purpose of familiarity and steps towards fully immersive

Scene 3

Canyon

  • Moving the Camera around

  • showing how the viewfinder is different from modern camera

  • showing the collaboration William Henry Jackson did with Thomas Moran

Week 10 to 12

Painful debuging

Unity Asset Went Wrong after deploying

  • It doesn’t support the multiple camera rendering in VR headsets. It would grey out one eye.

Unity Scene override when importing

  • I imported from my earlier project with the XR interaction toolkit to the Meta all-in-one project, but the scenes have the same name and the previously built scene overrode the latest scenes.

Week 13th Computing Day

User Feedbacks

IDSC Computing Day, University of Miami

“Version Control is key during the development phase, any small issue might cause bugs for the entire progress.”

— VESL

“Even though the introduction scene is great, it is better to have more interactions, audios, enable pouring interactions, and explanations.”

— Capstone Professor


Interactive Media Annual Showcase, School of Communication UM

“Recording the trailer video in the VR headset is risky because any movement could appears to be a violent shake in the video. It is better to recording in the Unity rather in headset alone.”

— Professor

“In terms of context and history, it would be better to include the history national parks not only the beginning, but also the rapid development period during the 1960s and 1970s”

— Professor

“If this project aims to be educational and appeals to high schools and colleges, it would be better to create another version of the webGL. Don’t limit yourself with only VR. ”

— Professor

Week 14th

Final Presentation

Next Step:

  • WebGL

  • More sites of the Yellowstone National Park

  • Other objects like Byzantine incense holder